As we have dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to shift your chips safely around the board to your inner board while at the same time your opposition moves their pieces toward their home board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the 2 final Backgammon tactics to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to shift her checkers, the Priming Game plan is to completely block any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a damaged position if she ever attempts to leave the wall. The ambush of the prime can be established anyplace between point two and point 11 in your half of the board. As soon as you have successfully constructed the prime to stop the movement of the opponent, your opponent does not even get to toss the dice, and you move your checkers and roll the dice again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game technique and the Blocking Game strategy are similar – to harm your competitor’s positions with hope to better your odds of succeeding, however the Back Game strategy relies on seperate techniques to achieve that. The Back Game technique is generally used when you’re far behind your opponent. To play Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to employ in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice roll.