In exceptionally simple terms, there are three main plans employed. You want to be agile enough to hop between game plans almost instantly as the action of the match unfolds.

The Blockade

This is comprised of building a 6-thick wall of checkers, or at least as deep as you can manage, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most adequate tactic at the start of the game. You can create the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match progresses.

The Blitz

This is composed of closing your home board as fast as as you can while keeping your competitor on the bar. i.e., if your competitor rolls an early two and moves one piece from your one-point to your 3-point and you then roll a 5-5, you can play six/one six/one 8/3 eight/three. Your opponent is then in big-time dire straits due to the fact that they have 2 pieces on the bar and you have closed half your home board!

The Backgame

This course of action is where you have two or more pieces in your competitor’s home board. (An anchor spot is a point occupied by at least two of your pieces.) It should be used when you are significantly behind as it much improves your circumstances. The best areas for anchors are towards your competitor’s lower points and also on abutting points or with a single point in between. Timing is important for an effectual backgame: at the end of the day, there is no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this right away, while your opposer is getting their pieces home, seeing that you do not have any other spare pieces to shift! In this case, it is better to have checkers on the bar so that you can maintain your position until your opposer provides you an opportunity to hit, so it may be an excellent idea to attempt and get your opponent to get them in this situation!