As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your checkers carefully around the game board to your inner board while at the same time your opposing player moves their chips toward their inner board in the opposing direction. With opposing player pieces heading in opposing directions there is going to be conflict and the need for specific strategies at particular instances. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Strategy
If the purpose of the blocking strategy is to hamper the opponents ability to move his checkers, the Priming Game tactic is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a damaged position if he at all tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your board. After you’ve successfully constructed the prime to block the activity of your competitor, the opponent does not even get a chance to toss the dice, and you shift your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game plan and the Blocking Game plan are very similar – to harm your competitor’s positions with hope to improve your odds of winning, however the Back Game tactic relies on seperate tactics to achieve that. The Back Game tactic is often employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.