In astonishingly simple terms, there are three general tactics used. You must be able to switch strategies instantly as the action of the match unfolds.

The Blockade

This comprises of creating a 6-thick wall of checkers, or at a minimum as deep as you might manage, to barricade in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate strategy at the begining of the match. You can create the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as quick as as you can while keeping your opposer on the bar. e.g., if your competitor tosses an early two and shifts one piece from your one-point to your three-point and you then roll a 5-5, you can play six/one six/one 8/3 8/3. Your competitor is now in serious dire straits taking into account that they have two checkers on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have two or more checkers in your competitor’s inner board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It would be played when you are decidedly behind as this action much improves your circumstances. The best locations for anchors are close to your competitor’s lower points and either on adjacent points or with one point separating them. Timing is important for an effectual backgame: after all, there’s no point having two nice anchors and a solid wall in your own home board if you are then required to break apart this right away, while your competitor is getting their pieces home, owing to the fact that you don’t have any other extra pieces to move! In this situation, it’s more tolerable to have checkers on the bar so that you are able to preserve your position up until your opponent provides you an opportunity to hit, so it may be a good idea to try and get your opposer to get them in this situation!