In exceptionally general terms, there are three main tactics used. You want to be able to hop between techniques almost instantly as the action of the game unfolds.
The Blockade
This involves building a 6-deep wall of pieces, or at a minimum as deep as you might manage, to barricade in your opponent’s checkers that are located on your 1-point. This is deemed to be the most adequate strategy at the start of the game. You can create the wall anywhere inbetween your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This involves closing your home board as quickly as possible while keeping your competitor on the bar. i.e., if your competitor tosses an early two and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you can play six/one 6/1 8/3 8/3. Your opponent is then in big-time trouble due to the fact that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s home board. (An anchor is a point consisting of at least two of your checkers.) It would be used when you are significantly behind as it greatly improves your circumstances. The best areas for anchors are near your opponent’s lower points and either on adjacent points or with a single point in between. Timing is integral for a competent backgame: besides, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break down this straight away, while your opposer is moving their pieces home, taking into account that you don’t have any other additional checkers to shift! In this case, it is more favorable to have pieces on the bar so that you can maintain your position until your opposer gives you a chance to hit, so it can be a good idea to attempt and get your competitor to get them in this case!