In exceptionally simple terms, there are three chief tactics employed. You need to be agile enough to hop between tactics quickly as the action of the game unfolds.
The Blockade
This consists of building a 6-deep wall of checkers, or at least as deep as you might achieve, to block in your competitor’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the start of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This consists of closing your home board as quickly as possible while keeping your challenger on the bar. i.e., if your competitor rolls an early two and moves one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your opponent is now in serious difficulty taking into account that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a point consisting of at least 2 of your checkers.) It must be played when you are extremely behind as it greatly improves your circumstances. The strongest areas for anchor spots are towards your opponent’s lower points and also on abutting points or with one point separating them. Timing is critical for an effective backgame: after all, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then required to break down this straight away, while your opposer is shifting their checkers home, considering that you don’t have any other additional pieces to move! In this situation, it’s more favorable to have checkers on the bar so that you might preserve your position up until your challenger provides you an opportunity to hit, so it can be an excellent idea to attempt and get your opposer to hit them in this case!