In very general terms, there are three basic game plans used. You need to be able to switch tactics instantly as the action of the match unfolds.
The Blockade
This is composed of creating a 6-deep wall of pieces, or at least as deep as you can manage, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable procedure at the begining of the match. You can build the wall anywhere between your 11-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This consists of closing your home board as fast as possible while keeping your competitor on the bar. For example, if your challenger rolls an early two and moves one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one 8/3 eight/three. Your opposer is then in big-time calamity seeing that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have 2 or more pieces in your competitor’s inner board. (An anchor spot is a position consisting of at least 2 of your checkers.) It should be employed when you are extremely behind as it much improves your circumstances. The better places for anchor spots are near your opponent’s smaller points and also on adjacent points or with one point separating them. Timing is important for an effectual backgame: besides, there’s no point having two nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this right away, while your challenger is getting their checkers home, owing to the fact that you don’t have any other extra checkers to move! In this situation, it’s more tolerable to have pieces on the bar so that you can preserve your position up until your competitor provides you an opportunity to hit, so it will be an excellent idea to attempt and get your opponent to get them in this situation!