In very simple terms, there are 3 basic plans used. You must be agile enough to switch tactics almost instantly as the course of the game unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as thick as you might manage, to block in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the game. You can create the wall anywhere between your 11-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is comprised of closing your home board as fast as possible while keeping your challenger on the bar. i.e., if your competitor rolls an early 2 and moves one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your opposer is now in serious dire straits due to the fact that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have 2 or higher pieces in your competitor’s home board. (An anchor is a point occupied by at a minimum 2 of your pieces.) It would be employed when you are extremely behind as this plan much improves your opportunities. The best locations for anchors are close to your opponent’s smaller points and also on adjoining points or with a single point separating them. Timing is important for a competent backgame: besides, there’s no point having two nice anchor spots and a complete wall in your own home board if you are then forced to break down this right away, while your challenger is getting their checkers home, considering that you do not have any other spare pieces to shift! In this situation, it’s more favorable to have pieces on the bar so that you are able to maintain your position until your competitor provides you an opportunity to hit, so it can be a wonderful idea to attempt and get your opponent to get them in this case!