In exceptionally general terms, there are 3 main plans employed. You must be agile enough to hop between tactics quickly as the course of the game unfolds.

The Blockade

This comprises of creating a 6-deep wall of checkers, or at a minimum as deep as you can manage, to lock in the opponent’s pieces that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the game. You can assemble the wall anyplace between your 11-point and your 2-point and then move it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as quickly as possible while keeping your opponent on the bar. i.e., if your challenger tosses an early two and shifts one piece from your one-point to your three-point and you then roll a five-five, you are able to play six/one six/one 8/3 eight/three. Your opponent is then in big-time dire straits taking into account that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have two or higher anchors in your competitor’s home board. (An anchor is a position filled by at a minimum two of your pieces.) It must be used when you are decidedly behind as this strategy much improves your chances. The best places for anchors are near your competitor’s lower points and also on abutting points or with a single point in between. Timing is integral for an effective backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break down this straight away, while your competitor is moving their pieces home, because you do not have any other additional pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you can maintain your position up until your opposer gives you a chance to hit, so it will be a great idea to try and get your challenger to hit them in this situation!