In extraordinarily general terms, there are 3 chief plans employed. You must be able to switch game plans quickly as the course of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of pieces, or at least as thick as you can manage, to barricade in your opponent’s pieces that are on your 1-point. This is judged to be the most acceptable tactic at the begining of the match. You can create the wall anyplace inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game advances.

The Blitz

This is comprised of closing your home board as quick as possible while keeping your opposer on the bar. e.g., if your challenger rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 eight/three 8/3. Your opponent is then in serious calamity taking into account that they have two pieces on the bar and you have locked half your inside board!

The Backgame

This course of action is where you have 2 or more anchors in your opponent’s inner board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It must be used when you are decidedly behind as this plan greatly improves your circumstances. The best areas for anchor spots are close to your competitor’s smaller points and either on abutting points or with one point separating them. Timing is essential for a powerful backgame: at the end of the day, there is no point having 2 nice anchors and a solid wall in your own home board if you are then required to break down this straight away, while your opponent is shifting their pieces home, seeing that you don’t have any other spare checkers to move! In this case, it is better to have pieces on the bar so that you can preserve your position up until your opposer gives you an opportunity to hit, so it can be a wonderful idea to try and get your competitor to get them in this situation!