In very general terms, there are 3 general tactics employed. You want to be able to hop between game plans instantly as the course of the match unfolds.

The Blockade

This consists of creating a 6-deep wall of checkers, or at least as thick as you might achieve, to lock in your opponent’s pieces that are located on your 1-point. This is considered to be the most suitable tactic at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This is comprised of closing your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your opposer rolls an early two and shifts one checker from your 1-point to your 3-point and you then roll a 5-5, you can play six/one 6/1 eight/three eight/three. Your competitor is then in serious dire straits considering that they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This tactic is where you have 2 or higher anchors in your competitor’s home board. (An anchor spot is a point filled by at least two of your checkers.) It needs to be played when you are significantly behind as it greatly improves your opportunities. The better places for anchor spots are towards your competitor’s lower points and also on adjoining points or with one point in between. Timing is integral for a competent backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break down this right away, while your opponent is moving their checkers home, owing to the fact that you don’t have other extra pieces to move! In this case, it’s more tolerable to have checkers on the bar so that you might maintain your position up till your opponent provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your opposer to get them in this situation!