As we dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to shift your chips safely around the game board to your home board while at the same time your opponent shifts their chips toward their home board in the opposing direction. With opposing player checkers heading in opposite directions there is going to be conflict and the need for specific strategies at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Strategy

If the aim of the blocking strategy is to slow down the opponent to move his chips, the Priming Game strategy is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a damaged position if she at all attempts to escape the wall. The trap of the prime can be built anywhere between point two and point 11 in your game board. Once you have successfully assembled the prime to prevent the activity of the opponent, the competitor doesn’t even get to roll the dice, and you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Tactic

The objectives of the Back Game tactic and the Blocking Game technique are very similar – to harm your opponent’s positions in hope to improve your chances of succeeding, but the Back Game plan relies on different tactics to achieve that. The Back Game tactic is generally employed when you are far behind your opponent. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to play in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partially the outcome of the dice roll.