In astonishingly general terms, there are three chief tactics employed. You need to be able to hop between tactics quickly as the action of the game unfolds.

The Blockade

This comprises of assembling a 6-deep wall of checkers, or at a minimum as deep as you can achieve, to lock in the competitor’s checkers that are on your 1-point. This is deemed to be the most suitable course of action at the start of the game. You can assemble the wall anywhere within your eleven-point and your two-point and then shift it into your home board as the match advances.

The Blitz

This consists of closing your home board as fast as as you can while keeping your competitor on the bar. i.e., if your competitor tosses an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 six/one eight/three eight/three. Your opponent is then in serious dire straits because they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This tactic is where you have two or higher pieces in your competitor’s inner board. (An anchor spot is a position filled by at a minimum two of your pieces.) It would be played when you are decidedly behind as this plan greatly improves your opportunities. The better areas for anchor spots are near your competitor’s smaller points and either on adjoining points or with one point separating them. Timing is crucial for a powerful backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break up this straight away, while your competitor is getting their pieces home, taking into account that you don’t have other extra pieces to move! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position until your challenger gives you an opportunity to hit, so it will be an excellent idea to attempt and get your competitor to get them in this case!