[ English ]

In astonishingly general terms, there are 3 chief game plans employed. You must be agile enough to hop between tactics instantly as the course of the game unfolds.

The Blockade

This is composed of assembling a 6-deep wall of checkers, or at a minimum as deep as you can manage, to lock in the competitor’s pieces that are on your 1-point. This is deemed to be the most adequate tactic at the start of the match. You can build the wall anywhere between your 11-point and your 2-point and then shuffle it into your home board as the match progresses.

The Blitz

This involves closing your home board as fast as possible while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then roll a five-five, you are able to play six/one 6/1 eight/three eight/three. Your competitor is now in serious trouble seeing that they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have 2 or more anchors in your opponent’s home board. (An anchor is a position filled by at least two of your pieces.) It should be used when you are extremely behind as this action greatly improves your circumstances. The best places for anchors are near your opponent’s smaller points and also on abutting points or with a single point in between. Timing is important for an effectual backgame: at the end of the day, there is no point having two nice anchors and a solid wall in your own inner board if you are then forced to break apart this straight away, while your challenger is shifting their pieces home, taking into account that you don’t have any other additional pieces to shift! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position up till your competitor provides you an opportunity to hit, so it will be an excellent idea to try and get your opposer to get them in this case!