In astonishingly simple terms, there are 3 chief plans used. You must be able to switch game plans almost instantly as the action of the game unfolds.

The Blockade

This is composed of building a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to barricade in your opponent’s pieces that are located on your 1-point. This is judged to be the most suitable procedure at the start of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This involves closing your home board as fast as as you can while keeping your opposer on the bar. e.g., if your opponent tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then toss a five-five, you can play 6/1 6/1 eight/three 8/3. Your opposer is then in serious difficulty taking into account that they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This tactic is where you have 2 or higher checkers in your opponent’s inner board. (An anchor is a position occupied by at least two of your checkers.) It needs to be played when you are decidedly behind as this plan much improves your opportunities. The strongest places for anchors are towards your competitor’s smaller points and either on adjoining points or with a single point in between. Timing is crucial for an effective backgame: at the end of the day, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to break up this straight away, while your opposer is moving their checkers home, taking into account that you do not have any other spare checkers to shift! In this situation, it’s more favorable to have checkers on the bar so that you can preserve your position up till your opponent provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your opponent to hit them in this situation!