[ English ]

In very general terms, there are three main techniques used. You want to be able to hop between strategies almost instantly as the course of the match unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as thick as you can achieve, to lock in your competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable procedure at the begining of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match advances.

The Blitz

This is composed of locking your home board as fast as possible while keeping your opponent on the bar. e.g., if your opponent rolls an early 2 and moves one piece from your one-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one eight/three 8/3. Your opponent is then in big-time difficulty taking into account that they have two checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have two or more anchors in your competitor’s inner board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It must be employed when you are decidedly behind as this action greatly improves your circumstances. The better areas for anchor spots are close to your competitor’s lower points and also on abutting points or with a single point separating them. Timing is integral for a competent backgame: at the end of the day, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then required to break down this right away, while your opposer is getting their pieces home, owing to the fact that you do not have other extra pieces to shift! In this case, it is better to have checkers on the bar so that you might preserve your position until your challenger provides you an opportunity to hit, so it can be a wonderful idea to try and get your opposer to get them in this situation!