As we have dicussed in the last article, Backgammon is a game of talent and luck. The goal is to shift your checkers safely around the game board to your home board and at the same time your opposition moves their pieces toward their inner board in the opposite direction. With competing player pieces moving in opposing directions there is going to be conflict and the need for particular strategies at particular times. Here are the last two Backgammon plans to finish off your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game plan is to completely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if he/she at all attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. As soon as you’ve successfully constructed the prime to block the activity of your opponent, the opponent does not even get a chance to roll the dice, that means you move your pieces and toss the dice again. You’ll win the game for sure.

The Back Game Plan

The objectives of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to boost your chances of winning, but the Back Game plan relies on seperate tactics to achieve that. The Back Game strategy is often utilized when you are far behind your competitor. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This technique is more complex than others to play in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.