In astonishingly simple terms, there are 3 chief strategies used. You need to be able to switch game plans quickly as the action of the match unfolds.
The Blockade
This is comprised of building a 6-deep wall of checkers, or at a minimum as deep as you can achieve, to barricade in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable tactic at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the match advances.
The Blitz
This involves locking your home board as fast as as you can while keeping your challenger on the bar. e.g., if your opponent tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your opponent is now in serious trouble because they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or higher pieces in your opponent’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It should be played when you are significantly behind as this action much improves your circumstances. The better places for anchors are near your opponent’s smaller points and either on adjacent points or with one point in between. Timing is important for a powerful backgame: besides, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to dismantle this right away, while your competitor is shifting their checkers home, taking into account that you don’t have any other additional checkers to move! In this situation, it is more tolerable to have checkers on the bar so that you might maintain your position until your competitor provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this case!