As we dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your checkers safely around the board to your inside board while at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to move her chips, the Priming Game strategy is to absolutely block any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if she ever tries to escape the wall. The trap of the prime can be established anyplace between point 2 and point 11 in your half of the board. Once you have successfully assembled the prime to prevent the movement of your opponent, the opponent doesn’t even get a chance to roll the dice, and you move your pieces and roll the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The aims of the Back Game tactic and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to boost your chances of winning, but the Back Game strategy utilizes different techniques to do that. The Back Game tactic is frequently employed when you’re far behind your opponent. To play Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partly the result of the dice roll.