As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The goal is to shift your checkers safely around the game board to your home board while at the same time your opposition shifts their chips toward their inside board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Tactic
If the aim of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game plan is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he at all tries to escape the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to block the activity of your competitor, the opponent doesn’t even get a chance to roll the dice, that means you move your checkers and roll the dice again. You’ll be a winner for sure.
The Back Game Strategy
The aims of the Back Game technique and the Blocking Game tactic are similar – to hurt your opponent’s positions hoping to better your odds of winning, however the Back Game tactic relies on seperate techniques to do that. The Back Game strategy is often employed when you are far behind your competitor. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This technique is more complex than others to play in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice roll.