In exceptionally simple terms, there are three chief game plans used. You must be agile enough to hop between tactics almost instantly as the action of the game unfolds.

The Blockade

This consists of building a 6-thick wall of checkers, or at a minimum as thick as you might achieve, to lock in your competitor’s checkers that are on your 1-point. This is considered to be the most suitable strategy at the start of the match. You can assemble the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the match continues.

The Blitz

This is composed of locking your home board as quick as possible while keeping your opposer on the bar. e.g., if your competitor tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a 5-5, you will be able to play 6/1 6/1 eight/three 8/3. Your opposer is then in serious trouble considering that they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This course of action is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a point consisting of at a minimum two of your pieces.) It must be used when you are extremely behind as this action much improves your chances. The better areas for anchor spots are near your competitor’s lower points and either on adjacent points or with one point separating them. Timing is important for an effective backgame: after all, there’s no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break up this straight away, while your challenger is moving their pieces home, considering that you do not have other extra pieces to move! In this case, it’s better to have pieces on the bar so that you can preserve your position up till your challenger gives you a chance to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this case!