As we dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to move your chips safely around the game board to your inner board while at the same time your opposing player moves their checkers toward their home board in the opposing direction. With opposing player chips moving in opposing directions there is going to be conflict and the need for particular tactics at particular times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game plan is to completely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a battered position if he at all tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your game board. As soon as you’ve successfully built the prime to block the activity of the competitor, the opponent doesn’t even get to roll the dice, and you shift your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game technique are similar – to harm your competitor’s positions in hope to better your odds of succeeding, however the Back Game plan utilizes seperate techniques to do that. The Back Game strategy is often employed when you are far behind your competitor. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partly the result of the dice toss.