[ English ]

In exceptionally simple terms, there are three general game plans employed. You want to be able to hop between techniques quickly as the action of the match unfolds.

The Blockade

This consists of creating a 6-deep wall of pieces, or at least as deep as you can manage, to block in the competitor’s checkers that are on your 1-point. This is considered to be the most acceptable course of action at the start of the match. You can create the wall anyplace between your eleven-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This involves locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your challenger tosses an early 2 and moves one piece from your one-point to your three-point and you then toss a 5-5, you can play 6/1 6/1 eight/three 8/3. Your challenger is now in serious dire straits taking into account that they have two checkers on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have two or more anchors in your competitor’s inner board. (An anchor is a position consisting of at least two of your pieces.) It must be employed when you are extremely behind as it much improves your opportunities. The better places for anchor spots are close to your competitor’s smaller points and either on abutting points or with a single point in between. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchors and a solid wall in your own home board if you are then forced to break up this right away, while your competitor is moving their pieces home, taking into account that you don’t have any other extra pieces to move! In this case, it is more favorable to have checkers on the bar so that you can maintain your position until your opponent provides you a chance to hit, so it can be an excellent idea to attempt and get your challenger to get them in this case!