In astonishingly general terms, there are three general strategies used. You need to be able to hop between tactics quickly as the action of the game unfolds.

The Blockade

This involves building a 6-thick wall of checkers, or at a minimum as thick as you are able to achieve, to block in your competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the game. You can assemble the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your challenger on the bar. e.g., if your competitor rolls an early two and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one six/one 8/3 8/3. Your opponent is then in big-time calamity taking into account that they have 2 pieces on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have two or higher anchors in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your checkers.) It needs to be played when you are decidedly behind as it much improves your chances. The strongest places for anchors are near your opponent’s lower points and also on adjacent points or with one point in between. Timing is essential for a powerful backgame: at the end of the day, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then required to break down this straight away, while your challenger is moving their checkers home, because you don’t have any other extra checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to preserve your position up until your competitor provides you an opportunity to hit, so it may be a great idea to attempt and get your opponent to hit them in this case!