In extraordinarily simple terms, there are 3 main plans employed. You want to be able to hop between strategies quickly as the action of the game unfolds.

The Blockade

This consists of building a 6-thick wall of checkers, or at least as deep as you can achieve, to lock in the opponent’s pieces that are located on your 1-point. This is judged to be the most suitable course of action at the begining of the match. You can create the wall anywhere within your 11-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This consists of locking your home board as quickly as possible while keeping your challenger on the bar. For example, if your challenger tosses an early 2 and shifts one piece from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your opposer is then in big-time calamity since they have two checkers on the bar and you have closed half your inner board!

The Backgame

This plan is where you have 2 or higher checkers in your opponent’s home board. (An anchor spot is a position occupied by at least 2 of your checkers.) It must be employed when you are extremely behind as it much improves your opportunities. The best locations for anchors are close to your competitor’s smaller points and also on adjacent points or with a single point separating them. Timing is essential for an effective backgame: at the end of the day, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your challenger is getting their pieces home, seeing that you don’t have any other extra pieces to move! In this case, it is better to have pieces on the bar so that you might preserve your position up till your challenger gives you a chance to hit, so it may be a wonderful idea to try and get your opposer to hit them in this case!