In very simple terms, there are 3 basic game plans used. You need to be agile enough to switch techniques quickly as the action of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of pieces, or at least as deep as you are able to achieve, to barricade in the opponent’s pieces that are located on your 1-point. This is deemed to be the most suitable course of action at the begining of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your competitor on the bar. For example, if your opponent tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 8/3 eight/three. Your opponent is now in serious difficulty considering that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or more pieces in your competitor’s inner board. (An anchor is a position filled by at least two of your checkers.) It would be used when you are significantly behind as it much improves your chances. The better areas for anchors are near your opponent’s smaller points and also on adjoining points or with one point in between. Timing is essential for an effectual backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then forced to break apart this right away, while your opponent is moving their pieces home, taking into account that you do not have any other additional pieces to move! In this situation, it is more tolerable to have checkers on the bar so that you might preserve your position up till your opponent provides you an opportunity to hit, so it will be an excellent idea to try and get your competitor to get them in this situation!