As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to shift your checkers carefully around the game board to your home board and at the same time your opposition shifts their checkers toward their inner board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the need for particular strategies at particular times. Here are the last two Backgammon strategies to complete your game.

The Priming Game Strategy

If the aim of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a bad position if he ever tries to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your game board. Once you have successfully constructed the prime to stop the movement of your competitor, the opponent doesn’t even get a chance to toss the dice, and you shift your pieces and roll the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The objectives of the Back Game tactic and the Blocking Game strategy are similar – to harm your competitor’s positions hoping to improve your chances of succeeding, however the Back Game plan uses seperate techniques to do that. The Back Game plan is often used when you’re far behind your opponent. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to play in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partly the result of the dice roll.