As we dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to shift your checkers carefully around the board to your home board and at the same time your opposing player shifts their chips toward their inside board in the opposite direction. With opposing player chips heading in opposite directions there is bound to be conflict and the need for specific strategies at specific instances. Here are the last two Backgammon techniques to round out your game.

The Priming Game Tactic

If the purpose of the blocking tactic is to hamper the opponents ability to shift her chips, the Priming Game plan is to completely block any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if he/she at all attempts to leave the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your half of the board. As soon as you have successfully constructed the prime to stop the movement of your opponent, the competitor doesn’t even get to toss the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game plan are similar – to harm your competitor’s positions in hope to better your odds of winning, however the Back Game technique utilizes seperate tactics to achieve that. The Back Game tactic is often used when you are far behind your opponent. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to play in Backgammon seeing as it requires careful movement of your pieces and how the pieces are relocated is partly the outcome of the dice roll.