As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to shift your checkers carefully around the board to your home board and at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for specific tactics at specific instances. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Strategy
If the aim of the blocking plan is to hamper the opponents ability to move their checkers, the Priming Game strategy is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a battered position if he ever tries to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your game board. After you’ve successfully constructed the prime to stop the activity of your opponent, the opponent does not even get to toss the dice, that means you shift your chips and toss the dice yet again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game tactic and the Blocking Game technique are similar – to harm your opponent’s positions with hope to better your odds of winning, but the Back Game plan relies on seperate techniques to do that. The Back Game plan is often used when you’re far behind your opponent. To compete in Backgammon with this technique, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to use in Backgammon seeing as it needs careful movement of your pieces and how the checkers are moved is partly the outcome of the dice roll.