In exceptionally simple terms, there are 3 chief plans employed. You need to be agile enough to switch tactics instantly as the course of the game unfolds.
The Blockade
This involves creating a 6-thick wall of checkers, or at a minimum as thick as you are able to achieve, to barricade in the opponent’s checkers that are located on your 1-point. This is judged to be the most suitable strategy at the start of the game. You can build the wall anywhere between your 11-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is comprised of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opposer rolls an early 2 and moves one piece from your one-point to your three-point and you then roll a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your competitor is then in serious difficulty due to the fact that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or higher pieces in your competitor’s inner board. (An anchor spot is a position occupied by at a minimum two of your pieces.) It should be played when you are extremely behind as it much improves your opportunities. The best areas for anchor spots are close to your opponent’s lower points and also on abutting points or with a single point separating them. Timing is essential for an effectual backgame: at the end of the day, there’s no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your challenger is moving their checkers home, taking into account that you don’t have any other extra pieces to shift! In this situation, it’s better to have checkers on the bar so that you might maintain your position up till your opposer gives you a chance to hit, so it can be a good idea to try and get your competitor to get them in this case!
