In astonishingly general terms, there are 3 main tactics used. You need to be agile enough to hop between techniques almost instantly as the action of the game unfolds.

The Blockade

This is comprised of building a 6-thick wall of checkers, or at least as deep as you might manage, to lock in the opponent’s checkers that are on your 1-point. This is deemed to be the most adequate strategy at the start of the match. You can create the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the game advances.

The Blitz

This is composed of closing your home board as fast as as you can while keeping your opponent on the bar. e.g., if your opponent rolls an early 2 and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play six/one six/one eight/three 8/3. Your competitor is then in big-time difficulty seeing that they have two checkers on the bar and you have closed half your home board!

The Backgame

This strategy is where you have 2 or more checkers in your opponent’s inner board. (An anchor is a point filled by at least two of your checkers.) It needs to be played when you are decidedly behind as this strategy greatly improves your circumstances. The best places for anchors are near your opponent’s smaller points and either on adjoining points or with a single point in between. Timing is critical for an effectual backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break down this right away, while your opposer is shifting their pieces home, considering that you do not have any other extra pieces to shift! In this case, it is better to have checkers on the bar so that you can maintain your position up till your challenger gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this case!