[ English ]

In exceptionally simple terms, there are 3 fundamental plans employed. You must be able to switch strategies almost instantly as the course of the match unfolds.

The Blockade

This comprises of creating a 6-thick wall of pieces, or at least as thick as you might achieve, to block in your opponent’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the start of the match. You can assemble the wall anywhere between your eleven-point and your 2-point and then shuffle it into your home board as the game advances.

The Blitz

This is composed of closing your home board as quickly as possible while keeping your challenger on the bar. e.g., if your opponent tosses an early 2 and shifts one piece from your one-point to your three-point and you then toss a 5-5, you can play 6/1 six/one eight/three eight/three. Your challenger is then in serious difficulty seeing that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This course of action is where you have 2 or more checkers in your opponent’s home board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It needs to be played when you are extremely behind as it much improves your circumstances. The strongest places for anchor spots are close to your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is critical for a competent backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to dismantle this right away, while your opponent is getting their checkers home, considering that you do not have any other additional checkers to move! In this case, it’s more favorable to have pieces on the bar so that you are able to maintain your position up until your challenger provides you a chance to hit, so it can be an excellent idea to attempt and get your opposer to hit them in this situation!