As we dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to shift your checkers safely around the board to your inside board and at the same time your opposing player moves their pieces toward their inside board in the opposing direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move their pieces, the Priming Game plan is to completely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if he/she ever tries to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your game board. As soon as you have successfully assembled the prime to prevent the movement of your competitor, your opponent does not even get a chance to toss the dice, and you move your pieces and toss the dice yet again. You will be a winner for sure.
The Back Game Technique
The goals of the Back Game plan and the Blocking Game tactic are very similar – to hinder your opponent’s positions hoping to improve your chances of succeeding, but the Back Game plan utilizes alternate techniques to do that. The Back Game plan is commonly utilized when you are far behind your opponent. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to use in Backgammon seeing as it needs careful movement of your pieces and how the checkers are relocated is partially the result of the dice roll.