As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to move your chips safely around the board to your inside board while at the same time your opponent shifts their pieces toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the requirement for particular techniques at specific instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Tactic
If the goal of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game tactic is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he/she ever tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your board. After you have successfully built the prime to block the activity of the opponent, the opponent does not even get a chance to toss the dice, that means you move your checkers and roll the dice yet again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to better your odds of succeeding, however the Back Game technique utilizes alternate techniques to achieve that. The Back Game plan is often employed when you are far behind your competitor. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the pieces are relocated is partly the result of the dice roll.