As we dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to move your pieces safely around the board to your inner board while at the same time your opposition shifts their chips toward their inside board in the opposite direction. With competing player chips moving in opposite directions there is bound to be conflict and the requirement for specific tactics at specific times. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Plan

If the goal of the blocking strategy is to hamper the opponents ability to move his checkers, the Priming Game plan is to absolutely block any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if she ever tries to escape the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your game board. After you have successfully assembled the prime to prevent the activity of the opponent, your competitor does not even get a chance to toss the dice, and you shift your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Technique

The objectives of the Back Game strategy and the Blocking Game plan are similar – to hurt your competitor’s positions with hope to better your chances of succeeding, but the Back Game plan utilizes seperate tactics to do that. The Back Game technique is commonly utilized when you are far behind your opponent. To play Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to use in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.