In exceptionally general terms, there are three basic plans employed. You want to be agile enough to switch strategies instantly as the course of the match unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of pieces, or at a minimum as deep as you might manage, to barricade in the opponent’s pieces that are on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can create the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This involves closing your home board as fast as as you can while keeping your competitor on the bar. i.e., if your opposer tosses an early 2 and moves one piece from your 1-point to your 3-point and you then roll a five-five, you can play 6/1 six/one 8/3 eight/three. Your challenger is now in serious calamity because they have two pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or more checkers in your competitor’s inner board. (An anchor spot is a point consisting of at a minimum two of your pieces.) It needs to be used when you are significantly behind as this plan much improves your chances. The strongest locations for anchors are close to your opponent’s lower points and also on abutting points or with one point in between. Timing is critical for a competent backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to break down this straight away, while your opponent is getting their checkers home, considering that you do not have any other extra pieces to move! In this situation, it is better to have checkers on the bar so that you can preserve your position up until your challenger gives you a chance to hit, so it can be an excellent idea to attempt and get your opposer to hit them in this situation!