[ English ]

In exceptionally general terms, there are three general strategies employed. You need to be agile enough to switch techniques almost instantly as the action of the game unfolds.

The Blockade

This consists of assembling a 6-thick wall of pieces, or at a minimum as thick as you might manage, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate course of action at the begining of the match. You can build the wall anyplace between your eleven-point and your 2-point and then shuffle it into your home board as the game progresses.

The Blitz

This consists of closing your home board as fast as as you can while keeping your challenger on the bar. i.e., if your opponent rolls an early 2 and shifts one piece from your one-point to your 3-point and you then toss a five-five, you will be able to play six/one six/one eight/three 8/3. Your opposer is now in serious trouble because they have 2 pieces on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher checkers in your competitor’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It should be used when you are decidedly behind as this plan greatly improves your opportunities. The strongest areas for anchors are towards your competitor’s smaller points and either on adjacent points or with one point in between. Timing is critical for a powerful backgame: besides, there is no reason having two nice anchors and a complete wall in your own inner board if you are then required to break up this right away, while your opponent is getting their checkers home, taking into account that you don’t have other additional pieces to move! In this case, it’s better to have checkers on the bar so that you can maintain your position up until your opposer provides you a chance to hit, so it may be an excellent idea to try and get your challenger to hit them in this case!